Ian Vega
CA195
9/21/13
ADDITIONS:
-Modified Platforms so that they have lights on each corner, along with a light underneath. Also added a few additional platforms to ease difficulty.
-Modified Damaged Platforms to have a single, red light in the center, to contrast them from normal platforms, along with a light underneath.
-Implemented Time Machine.
-Added more decorations (Includes crates, more barrels, forklifts, iron rods, iron sheets, chairs, benches and lockers)
-Made light globe (serves as lighting). These are found on the walls and platforms.
--Made Ceiling Lights, found on ceilings of Areas 3 and 5.
--Made Light Posts, which serve as a wide-ranged source of light. Found near platforms and bridges.
-Made Sweeper Arm (Hazard) for Area 2, along with a base to connect it to. This serves as the rotating object for Area 2, along with final building for empty plateau.
--Sweeper arm rotation is functional.
-Created a full bridge, which will drop into place, connecting Areas 3 and 4. Dropping the bridge into place might involve finding a key and inserting it into a terminal. This will replace the initial concept of moving platforms. (See Planned Additions) (Currently, bridge will fall into place automatically, to provide access to next area.)
-Began adding rocks to outside areas (and indoors in Area 5 to serve as a boundary)
-Added metal plates to serve as extensions to areas where jumping from the ground to a platform (and vice-versa) was difficult to accomplish. (Used iron rods for this; see assets)
PLANNED ADDITIONS:
-Implementation of checkpoint functionality, permitting player to return to a certain location if they lose all of their health (THIS IS HIGHEST PRIORITY)
-Code to make the player lose all their health if they fall into the ravine (and return to a checkpoint already reached) (THIS IS HIGHEST PRIORITY)
-Implement Time Traveler character model
-Modify Third Person Controller Functions to prevent certain errors (Walking on the sides of terrain walls)
-Polish to terrain (more stalagmites, more viewable areas, etc.)
-Adding Crusher Model
-Functionality for Crushers (to move back and forth, functionality to remove player’s health will come later)
-Creating key and terminal assets, along with an asset to hold full bridge in place until key is used.
-Adding a lever (or a second key w/ terminal) that will cause the door to Area 5 to open.
-Create Winning Sequence
-Add Player hint for Damaged platforms area
-Create Damaged Platform Functionality (This may involve disabling and re-enabling the damaged platforms after a certain period of time.)
-Final Decorations (Low Priority)
SOURCE INFORMATION
NOTE: Any source that has the label (Unity Asset Store) came from http://unity3d.com/asset-store
Also note the label (NEW ADDITION), which designates an additional item(s) that use a previously added source from a previous Build.
Metal Roof (buildings) and Light Post Base (lighting) (NEW ADDITION):
Rusted Metal Plate Textures (Unity Asset Store)
--Cobra-Games
--Found in: Textures & Materials/Metal
Building Walls, Floor, Bridge, Platform Textures (buildings), Sweeper Arm/Scanner Textures (hazard), and Ceiling Lighting System Texture (lighting)(NEW ADDITION):
Nobiax Free Textures 02 & Nobiaz Free Textures 05 (Unity Asset Store)
--dactilardesign
--Found in: Textures & Materials/Sci-Fi
Cavern Floor (accessible) (caverns)
Goldstone, Will. Unity 3.x Game Development Essentials. Birmingham, U.K.: Packt, 2011. Safari Books Online. Web. 3 Sept. 2013.
(Content accessed from a set of downloadable files related to the book, located at unitybook.net)
Cavern Walls (inaccessible) (caverns)
Nobiax Free Textures 13-14 (Unity Asset Store)
--dactilardesign
--Found in: Textures & Materials/Stone
Barrels (decoration)
Barrel (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Industrial
3rd Person Controller (Mechanic)
Unity (built-in)
Time Machine
Rebel Probe (Unity Asset Store)
--Tiger Shark Studios
--Found in: 3D Models/Vehicles/Space
Iron Rod (Decoration)
Iron Rod (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Industrial
Forklift (Decoration)
Low Detail Forklift (Unity Asset Store)
--VIS Games
--Found in: 3D Models/Vehicles/Land
Crate (Decoration)
Ben3d Crate (Unity Asset Store)
--Ben3d
--Found in: 3D Models/Props/Industrial
Roofing Iron Pieces (Decoration)
Roofing Iron Pack (Unity Asset Store)
--JBoy
--Found in: 3D Models/Props/Industrial
Rocks (of all sorts) (Decoration, exterior)
Nobiax Free Rocks (Unity Asset Store)
--dactilardesign
--Found in: 3D Models/Props/Exterior
Lockers and Benches (Decoration, interior)
Locker Room Props (Unity Asset Store)
--VIS Games
--Found in: 3D Models/Props/Interior
Machine Hanger (Decoration, exterior)
Machine Hanger (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Tools
Wooden Chair (Decoration, interior)
Wooden Chair (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Interior
ALL SOUNDS (Meant for testing purposes only, not final sounds)
Goldstone, Will. Unity 3.x Game Development Essentials. Birmingham, U.K.: Packt, 2011. Safari Books Online. Web. 3 Sept. 2013.
(Content accessed from a set of downloadable files related to the book, located at unitybook.net)
Area 1 Platforms (Revamped and Detailed) (Note the Sweeper in the upper left)
Door to Area 5 (Already open in the playable build two)
Bridge connecting Areas 3 and 4 (Replacing Moving Platform)
Damaged Platforms and Area 5
The Time Traveler’s Time Machine (Area 5)