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Underground Headquarters Build Two

Ian Vega

CA195

9/21/13

 

ADDITIONS:

-Modified Platforms so that they have lights on each corner, along with a light underneath. Also added a few additional platforms to ease difficulty.

-Modified Damaged Platforms to have a single, red light in the center, to contrast them from normal platforms, along with a light underneath.

-Implemented Time Machine.

-Added more decorations (Includes crates, more barrels, forklifts, iron rods, iron sheets, chairs, benches and lockers)

-Made light globe (serves as lighting). These are found on the walls and platforms.

--Made Ceiling Lights, found on ceilings of Areas 3 and 5.

--Made Light Posts, which serve as a wide-ranged source of light. Found near platforms and bridges.

-Made Sweeper Arm (Hazard) for Area 2, along with a base to connect it to. This serves as the rotating object for Area 2, along with final building for empty plateau.

--Sweeper arm rotation is functional.

-Created a full bridge, which will drop into place, connecting Areas 3 and 4. Dropping the bridge into place might involve finding a key and inserting it into a terminal. This will replace the initial concept of moving platforms. (See Planned Additions) (Currently, bridge will fall into place automatically, to provide access to next area.)

-Began adding rocks to outside areas (and indoors in Area 5 to serve as a boundary)

-Added metal plates to serve as extensions to areas where jumping from the ground to a platform (and vice-versa) was difficult to accomplish. (Used iron rods for this; see assets)

 

PLANNED ADDITIONS:

-Implementation of checkpoint functionality, permitting player to return to a certain location if they lose all of their health (THIS IS HIGHEST PRIORITY)

-Code to make the player lose all their health if they fall into the ravine (and return to a checkpoint already reached) (THIS IS HIGHEST PRIORITY)

-Implement Time Traveler character model

-Modify Third Person Controller Functions to prevent certain errors (Walking on the sides of terrain walls)

-Polish to terrain (more stalagmites, more viewable areas, etc.)

-Adding Crusher Model

-Functionality for Crushers (to move back and forth, functionality to remove player’s health will come later)

-Creating key and terminal assets, along with an asset to hold full bridge in place until key is used.

-Adding a lever (or a second key w/ terminal) that will cause the door to Area 5 to open.

-Create Winning Sequence

-Add Player hint for Damaged platforms area

-Create Damaged Platform Functionality (This may involve disabling and re-enabling the damaged platforms after a certain period of time.)

-Final Decorations (Low Priority)

 

SOURCE INFORMATION

 

NOTE: Any source that has the label (Unity Asset Store) came from http://unity3d.com/asset-store

Also note the label (NEW ADDITION), which designates an additional item(s) that use a previously added source from a previous Build.

 

Metal Roof (buildings) and Light Post Base (lighting) (NEW ADDITION):

Rusted Metal Plate Textures (Unity Asset Store)

--Cobra-Games

--Found in: Textures & Materials/Metal

 

Building Walls, Floor, Bridge, Platform Textures (buildings), Sweeper Arm/Scanner Textures (hazard), and Ceiling Lighting System Texture (lighting)(NEW ADDITION):

Nobiax Free Textures 02 & Nobiaz Free Textures 05 (Unity Asset Store)

--dactilardesign

--Found in: Textures & Materials/Sci-Fi

 

Cavern Floor (accessible) (caverns)

Goldstone, Will. Unity 3.x Game Development Essentials. Birmingham, U.K.: Packt, 2011. Safari Books Online. Web. 3 Sept. 2013.

 

(Content accessed from a set of downloadable files related to the book, located at unitybook.net)

 

Cavern Walls (inaccessible) (caverns)

Nobiax Free Textures 13-14 (Unity Asset Store)

--dactilardesign

--Found in: Textures & Materials/Stone

 

Barrels (decoration)

Barrel (Unity Asset Store)

--Universal Image

--Found in: 3D Models/Props/Industrial

 

3rd Person Controller (Mechanic)

Unity (built-in)

http://unity3d.com/

 

Time Machine

Rebel Probe (Unity Asset Store)

--Tiger Shark Studios

--Found in: 3D Models/Vehicles/Space

www.tigersharkstudio.com

 

Iron Rod (Decoration)

Iron Rod (Unity Asset Store)

--Universal Image

--Found in: 3D Models/Props/Industrial

 

Forklift (Decoration)

Low Detail Forklift (Unity Asset Store)

--VIS Games

--Found in: 3D Models/Vehicles/Land

 

Crate (Decoration)

Ben3d Crate (Unity Asset Store)

--Ben3d

--Found in: 3D Models/Props/Industrial

 

Roofing Iron Pieces (Decoration)

Roofing Iron Pack (Unity Asset Store)

--JBoy

--Found in: 3D Models/Props/Industrial

 

Rocks (of all sorts) (Decoration, exterior)

Nobiax Free Rocks (Unity Asset Store)

--dactilardesign

--Found in: 3D Models/Props/Exterior

 

Lockers and Benches (Decoration, interior)

Locker Room Props (Unity Asset Store)

--VIS Games

--Found in: 3D Models/Props/Interior

 

Machine Hanger (Decoration, exterior)

Machine Hanger (Unity Asset Store)

--Universal Image

--Found in: 3D Models/Props/Tools

 

Wooden Chair (Decoration, interior)

Wooden Chair (Unity Asset Store)

--Universal Image

--Found in: 3D Models/Props/Interior

 

ALL SOUNDS (Meant for testing purposes only, not final sounds)

Goldstone, Will. Unity 3.x Game Development Essentials. Birmingham, U.K.: Packt, 2011. Safari Books Online. Web. 3 Sept. 2013.

 

(Content accessed from a set of downloadable files related to the book, located at unitybook.net)

SCREENSHOTS

Area 1 Platforms (Revamped and Detailed) (Note the Sweeper in the upper left)


Door to Area 5 (Already open in the playable build two)


Bridge connecting Areas 3 and 4 (Replacing Moving Platform)


Damaged Platforms and Area 5


The Time Traveler’s Time Machine (Area 5)