Ian Vega
CA195
11/19/13
Underground Headquarters Build Three
ADDITIONS:
-Modified the walls and big door to have a bump diffuse texture, adding more detail.
-Implemented checkpoint functionality, permitting player to return to a certain location if they lose all of their health
-Added code to make the player lose all their health if they fall into the ravine (and return to a checkpoint already reached)
-Added Crushers and functionality (the player dies if they are hit by a crusher, and they return to a checkpoint)
-Created keycards and terminals (for bridge and big door), along with a hover-based containment unit to hold bridge in place, and drops the bridge so the player can cross when keycard is used.
-Created Damaged Platform Functionality (breaking shortly after a player steps on them, and returning after the player loses all health)
-->The second keycard (near the damaged platforms and big door) can be collected, but is returned to its original position (and out of a player’s inventory) should the player die before using the keycard. The player will have to collect it again.
-Added numerous player hints in various places and situations (including introduction hints)
-Sounds and Music have been added (These are the final sounds for the game)
-Created a game menu (slightly glitchy, but will be addressed)
-Created Winning Sequence (that leads back to the menu)
-Added other bump diffuse textures to some objects to add a feeling of depth.
-Modified some terrain texture sizes to be less stretched (particularly on cavern walls).
-Baked the level’s lights to improve efficiency and frame rate (due to the nature of this level having no directional light, no shadows seem to be possible)
-Changed the screen size of the game to a web-based format (960x600) for increased performance.
PLANNED ADDITIONS:
-Modify Third Person Controller Functions to prevent certain errors (Walking on the sides of terrain walls) (May not be possible, so looking for work-around)
-Bugfix the menu’s several glitches (Investigating)
-Find a way to adjust the location of the text hints (preferably above the character’s head) (Investigating)
-General bugfixing (In Progress)
-Implement Time Traveler character model (Low Priority, due to lack of resources)
-Additional polishes to terrain (more stalagmites, more viewable areas, etc.) (Low Priority)
-Final Decorations (Low Priority)
SOURCE INFORMATION
NOTE: Any source that has the label (Unity Asset Store) came from http://unity3d.com/asset-store
Also note the label “(NEW ADDITION)”, which designates an additional item(s) that use a previously added source from a previous Build.
Metal Roof (buildings) and Light Post Base (lighting) (NEW ADDITION):
Rusted Metal Plate Textures (Unity Asset Store)
--Cobra-Games
--Found in: Textures & Materials/Metal
Building Walls, Floor, Bridge, Platform Textures (buildings), Sweeper Arm/Scanner Textures (hazard), Ceiling Lighting System Texture (lighting), and Keycard texture (NEW ADDITION):
Nobiax Free Textures 02 & Nobiaz Free Textures 05 (Unity Asset Store)
--dactilardesign
--Found in: Textures & Materials/Sci-Fi
Cavern Floor (accessible) (caverns)
Goldstone, Will. Unity 3.x Game Development Essentials. Birmingham, U.K.: Packt, 2011. Safari Books Online. Web. 3 Sept. 2013.
(Content accessed from a set of downloadable files related to the book, located at unitybook.net)
Cavern Walls (inaccessible) (caverns)
Nobiax Free Textures 13-14 (Unity Asset Store)
--dactilardesign
--Found in: Textures & Materials/Stone
Barrels (decoration)
Barrel (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Industrial
3rd Person Controller (Mechanic)
Unity (built-in)
Time Machine
Rebel Probe (Unity Asset Store)
--Tiger Shark Studios
--Found in: 3D Models/Vehicles/Space
Iron Rod (Decoration)
Iron Rod (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Industrial
Forklift (Decoration)
Low Detail Forklift (Unity Asset Store)
--VIS Games
--Found in: 3D Models/Vehicles/Land
Crate (Decoration)
Ben3d Crate (Unity Asset Store)
--Ben3d
--Found in: 3D Models/Props/Industrial
Roofing Iron Pieces (Decoration)
Roofing Iron Pack (Unity Asset Store)
--JBoy
--Found in: 3D Models/Props/Industrial
Rocks (of all sorts) (Decoration, exterior)
Nobiax Free Rocks (Unity Asset Store)
--dactilardesign
--Found in: 3D Models/Props/Exterior
Lockers and Benches (Decoration, interior)
Locker Room Props (Unity Asset Store)
--VIS Games
--Found in: 3D Models/Props/Interior
Machine Hanger (Decoration, exterior)
Machine Hanger (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Tools
Wooden Chair (Decoration, interior)
Wooden Chair (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Interior
ALL MUSIC AND SOUNDS (Final Sounds) (NEW SOURCE)
Multimedia Fusion 2 Resource Disk
www.clickteam.com
Console and Console Screens (Textures) (NEW ADDITION)
Self-Made by Ian Vega
www.vegagamedesigner.webs.com
Main Menu Navigation and “You Win.” GUI (NEW ADDITION)
Goldstone, Will. Unity 3.x Game Development Essentials. Birmingham, U.K.: Packt, 2011. Safari Books Online. Web. 3 Sept. 2013.
(Content accessed from a set of downloadable files related to the book, located at unitybook.net)
Area 3 Crushers (Note the blue Respawn area)
The Damaged Platforms and the Hint System (Note the yellow light far away – It is a keycard required to progress)
The Time Machine (with added steam pouring out of it)
A view of the Game User Interface, along with a terminal and the big door in Area 5.