Ian Vega
CA195
9/21/13
ADDITIONS:
-Terrain has been built, including:
--Several high plateaus (where buildings are resting, one is currently empty)
--Deep ravine (boundary, hazard)
--Stalagmites (serving as boundaries and decoration)
--Bumpy areas for plateau floors (where accessible), flat areas for building floors
-Platforms have been added (be aware that falling off a platform will not reset the area. You will need to refresh the game.)
-Three buildings have been built, with interior
-Cave textures have been applied
-Building textures (metal walls, rusted roof, and metal floor) have been implemented
-Crusher Model Placeholder has been added (along with a texture) (non-functional)
-Checkpoint placeholders have been added (green spheres) (non-functional)
-Lights have been added in the buildings (no model for light source yet)
-Barrels have been added for decoration
-Water has been implemented at the bottom of the ravine
-Fog has been implemented to give a dark feel to the cavern
-Added the (temporary) Unity-built 3rd person controller to allow for player control to view the area
PLANNED ADDITIONS:
-Implementation of checkpoint functionality, permitting player to return to a certain location if they lose all of their health (THIS IS HIGHEST PRIORITY)
-Code to make the player lose all their health if they fall into the ravine (and return to a checkpoint already reached) (THIS IS HIGHEST PRIORITY)
-Implement Time Traveler character model
-Implement Time Machine Model
-More decorations (crates, more barrels, rocks, machinery, etc.)
-Polish to terrain (more stalagmites, more viewable areas, etc.)
-Functionality for Crushers (to move back and forth, functionality to remove player’s health will come later)
-Add final building to empty plateau
-Add wrecking ball/crane and implement code to make it rotate around the plateau
-Add model to accompany light sources
SOURCE INFORMATION
NOTE: Any source that has the label (Unity Asset Store) came from http://unity3d.com/asset-store
Metal Roof (buildings):
Rusted Metal Plate Textures (Unity Asset Store)
--Cobra-Games
--Found in: Textures & Materials/Metal
Building Walls, Floor, Bridge, and Platform Textures (buildings):
Nobiax Free Textures 02 & 05 (Unity Asset Store)
--dactilardesign
--Found in: Textures & Materials/Sci-Fi
Cavern Floor (accessible) (caverns)
Goldstone, Will. Unity 3.x Game Development Essentials. Birmingham, U.K.: Packt, 2011. Safari Books Online. Web. 3 Sept. 2013.
(content accessed from a set of downloadable files related to the book, located at unitybook.net)
Cavern Walls (inaccessible) (caverns)
Nobiax Free Textures 13-14 (Unity Asset Store)
--dactilardesign
--Found in: Textures & Materials/Stone
Barrels (decoration)
Barrel (Unity Asset Store)
--Universal Image
--Found in: 3D Models/Props/Industrial
3rd Person Controller (Mechanic)
Unity (built-in)
Area 1 (with platforms)
Checkpoint Node after Area 2
Area 3 (Crusher Hallway)
Area 4 (with damaged platform placeholders)
Area 5 Hallways (Search for the Time Machine)